Thursday, 24 July 2014
We plan on doing more.. one on Vancouver Island and another in Kamloops (or up that way somewhere)!
As our members in SMUSH gather each week we'll start planning more events and hopefully as parents also find this valuable it will become even more streamlined and easier to get together and do these things.We found that families having tables to share their stuff that they do, and what they love was a way of providing ideas and sharing knowledge without stress.
The biggest desire was to keep it flexible, and not have high expectations of specific involvement, rather to have an engaging set of offerings, and an attitude of 'community building' purpose in mind for those who take part in whatever way they'd like to. That way everyone is included to the extent they are able. :)
For some of these children, it was the first time they had a positive experience in a group of kids. We are so thrilled and so thankful for everyone who took part!
**Thank you so much to the Ron Andrews Community Recreation Center for all their hard work in setting us up and taking down the tables. We really appreciated the ladies and fellas there :) .
SelfDesign Online Steward
SD MC Project Coordinator
Michael Bender, M.Ed
SD Guiding Mentor
SD LC Global
SD MC Project Coordinator
Monday, 23 June 2014
Wednesday, 30 April 2014
Happy Easter Party!!
|Everyone starting to gather in the Easter Village|
|One area looking towards a bunny..|
|Drop Party!! Cookies included|
|Drop party with all sorts of fun!|
|More wonderful drops the girls had collected to share.|
|We all had fun running around!|
|Easter isn't the same without some sort of sweets :)|
|There were Easter egg hunts and mazes and all sorts of things to play with!|
Tuesday, 15 April 2014
Although, sometimes we forget that there are real people behind the other computer screens don't we?
I have a few questions that might help us understand this a bit better:
You would probably not talk to another person in real life the way you might talk to people on the computer, would you? There are real feelings, real people on the other end of your screen. We need to be careful how we treat one another, no matter how we are connecting.
Even saying "Goodbye" and "Thanks for playing with me today" is a wonderful way to end a play time with a friend you have met on the game. It could really help someone feel good about you couldn't it?
Wednesday, 9 April 2014
April 8, 2014 SMUSH notes
- We have been looking for a venue with a room big enough to hold us all and the prices are $200/day and up. So rather than rent the big room for 3 days (Friday-Sunday) we are now looking to rent the big room for Saturday only and use the other days to do other things. :) Good idea, M. This will bring the price down and help us to include activities outside!
- We are still trying to plan a weekend in June for this. The parents that have contacted us are urging us to pick a weekend quickly so they can plan to be there.
- Our goal is still to have a date and place chosen by Saturday. Fingers are crossed as we check into a few more places.
- L suggested Brae Island Regional Park. He remembers that they have a building where they show movies sometimes that might be available for us to use. Michael B. will contact them regarding this option.
- O suggested a cultural center near her and she is going to ask them herself in person today or tomorrow and get back to the group.
- Michael B. will contact parents who are helping to plan the event and put together a list of possibilities and choose a location and date.
- L is concerned about NoSwear.
- We do need to have some sort of chat filter, however, this one is annoying a few people, so anyone with a suggestion should offer that up in the SMUSH chat and Michael will help research it.
- We all remember fondly the sensor we had that struck us with lightning bolts when we spammed or said a forbidden word...good times.
- Michael will look for that one to see if it's been updated for 1.7.4.
- M would like us to start working on the MC tutorial again. We'd like to use command blocks and that requires OP. This server will only be opened to people who wish to work on this project. It will not be open for creating other structures.
- M will be helping to guide the content and A is heading up the command blocks. If you wish to be involved get a hold of them or Michael B to be included in this project.
- We will be using Lori's Server (so Hexxit will come down today) and it will be the 1.8 snapshot.
- Michael installed this plugin.
- M will help build a lobby. If you'd like to help let her or Michael know.
- Once the lobby is created, Michael can do the rest with your help. Please help research how this is done and help us get this project going!
- 29 people logged into the Creative Server in March with a play time of over 36 hours.
- The worlds are pretty full and we have had some talk of starting the maps over.
- We need to hear from the folks playing there before resetting the maps :)
Monday, 3 March 2014
|Calvin and Hobbes.. ty Bill Watterson|
As a gaming mother, I sometimes feel like I'm slowly treading uphill on sand, making my way to the top of a dune of doubt and concern from other voices around me. Each time I take a step forward, I slide down a little and have to dump out the sand of 'imbalance' out of my boots! Well, finally I found a bit of an oasis in GottaCon this past weekend.
There were many highlights to the gaming community's 'way' of being together. I laughed a whole lot with the antics of old and young, laughing and enjoying each others company, challenging one another and cheering. There was much concentration as many learned how to play new boardgames, and to practice new role playing and Magic the Gathering card game rules. We also watched dramatic improves in themes of fantasy and heroism, complete with the audience's help. It was fun :)
One fellow impressed me with so much enthusiasm when he explained to us the differences between Warhammer, Warhammer 40K and WarMachine. He was eloquent, with numbers flying! He explained stats and the mechanics in the games. He painted all of his own pieces, carefully displaying his dragons and army fellows. It wasn't a discussion on the blood and gore of war. It was a talk about how to best your opponent and to have fun at the same time while being challenged by another person's logic and strategy. I saw in this young man an ability to think strategically around problems, and to solve them successfully. He was positively glowing with pride and achievement. It was wonderful to see someone who was so focused on something he loved feeling accepted and part of a community.
On Saturday we saw one of our own SD families, Billy Baker and his boys. They were running off to a panel on Video Game Design, I believe, so I can't wait to connect and see what he found out through that and other panels they may have had a chance to be a part of.
We also met Charles Bathel from Logitech. He was here from California as their Gaming Community & Marketing Coordinator. When we met him at the food court, I started taking notes because his words were so awesome! We told him who we were with SelfDesign, and why we were there, and asked him this question: "What would you tell young people who are interested in technology and working with games and companies (like Logitech)?" His answer to this was to say these things:
1. Stay Hungry. Don't just get settled in.
|From the blog|
2. He said the hardest transition for him was to 'not try to be the best at everything'.
He said he thinks that if you allow yourself to focus on one thing, and get good at it, that this will help you find your way a little easier. He has enjoyed doing many things, and feels that he's 'okay' at those things. He would like to be really good at one thing as well and focus on that perhaps. (I, personally, think this is a strength of his, not a challenge, however this was his list not mine :)
3. Learn to work with a team. (Love that.)
4. Be really good at what you are supposed to be doing.
5. Always report.
He feels that being able to report on what work you have accomplished in the last week (or whatever time period) is a very important skill. So, I guess being able to keep track of what you have done is important for employers to see, especially if you are working 'contract work'. He said that with this skill you will never have to say "I don't know." to that question of "So tell me what you have been doing in the last while." by someone important in the company.
6. Learn how to do good power points to promote what you have been up to.
Cool power points with highlights of what you have done is helpful. You can get noticed with good power points, he believes. (I guess my love for Google Presentations isn't so off the road then?? Yayy!!)
7. Learners who have autistic abilities are well suited to working in the gaming industry
... because gamers and tech people generally accept those who 'think differently', and who bring new ideas to challenges they face at work. It's those people who have the ability to focus on what they are good at for a long period of time, or to do things in a non traditional way that help the industry along. Working with others can be difficult for some people, and still he knows of those kinds of people who have multiple learning abilities (and different kinds of learning abilities) to be truly successful in the world of technology. So, he said to never give up or think you can't get somewhere or get a job when you have struggles that might seem different to others. Like everyone, Charles struggles with his own stuff and still he wasn't afraid to be honest and share his insights. He inspired us into the next stage of learning with our SD Minecrafters and with this confidence we can feel good about moving forward in helping other kids and their parents feel confident too!
What I also think is wonderful is that Logitech is willing to think about gaming and the gamers who play with the technology they produce.They sent Charles to Victoria, and because of that, a couple of people who work with kids will be able to encourage others. If it was worth it to go to this conference for anything, that was worth it.
At any rate, I'm off to get some sleep with my new Pathfinder book (if I can pry it out of the hands of my 22 year old) and see what character I plan on becoming in my imagination. I can't wait for a future campaign alongside a group of fascinating and creative young people!
Goodnight all! I'll put pictures in another time.. my phone pics aren't coming through. And I'm tired. :)
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SelfDesign is a personalized educational methodology and an online school which offers students and educators choices for self-directed learning that extend beyond the traditional curriculum and classroom model. SelfDesign’s lifelong learning programs (including BC Ministry of Education K-12) reflect respect for the rights of learners to assume responsibility for their own learning, while co-inspiring wonder, joy, and authentic self-discovery.
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